﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Diagnostics;
/// <summary>
/// 日志管理Editor
/// </summary>
public class LogManagerEditor
{
    [MenuItem("Tools/LogManager/日志路径")]
    public static void OpenFilePath()
    {
        Process.Start(new ProcessStartInfo() { FileName = Application.persistentDataPath });
    }
}
